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Change Log
WIPs
- email login, as an additional option that doesn't involve social media
- something to buy and not see any ads
- europe & asia server options when creating a new game (currently games default to north america)
- super secret new features (sry)
v0.43.0 3/29/2021
- improved performance of setting up a new game
- fixed a bug where sometimes people would end up with a few clones of a puzzle they started
???
- added prototype "/vacuum" command that can be typed into chat
- pulls all pieces towards the center of the puzzle
- will mildly shuffle pieces, but tries to keep them mostly together
- ignores pieces that are already merged into a group
- ignores pieces in a player's hand
- this command only works for the puzzle's creator or the host
v0.40.0 2/22/2021
- made some upgrades to hosted mode x2
- made it so that slower connections have a better chance of making it into the game
- put some length limits on player names
- fixed a vulnerability that let someone create a 10,000 piece puzzle *ahem*
v0.37.0 2/9/2021
- improved frontpage performance by ~12x
- hosted games now tell you that you're not signed in before trying to join
- fixed a bug in hosted mode where the host sometimes couldn't ban/kick a player
- generally improved performance of images, sign in, and puzzles being saved or loaded
- lots of little fixes to the catalog
- background color is now saved (local on your computer/browse, not cloud)
v0.34.0 11/12/2020
- chat box is now clickable
- chat now works on touch/mobile devices
- old chat functionality of pressing 'enter' to start typing still works btw
v0.33.0 10/21/2020
- improved game loading speeds
- fixed two bugs that would at random cause pieces to be stuck after starting a game
v0.32.0 8/27/2020
An entirely new design for browsing our image catalog!
- Latest Images page - shows the newest stuff
- Category/By tag pages - shows all images with a certain tag
- Individual image pages
- Linkable! You can now link an image to your friends for some pre-puzzle discussion!
- Credits the photographer (in the case of photography put into the public domain)
- Shows related images
- Shows portait and landscape images (previous catalog cropped all previews to a misleading square shape)
- Mobile/Tablet/Desktop compatible - the catalog has been made for a variety of screen sizes
- No longer requires sign-in just to browse (though sign-in is still required to actually create a puzzle)
- Requires drastically less bandwidth to browse (various image and pagination optimizations)
- Coming later: better tags, image descriptions
v0.30.0 6/10/2020
- Can now interact with pieces *through* the chat interface
- Pasting a link to another puzzle in-game produces a clickable link for the other players
- Chat occupies less screen space, and can be hidden entirely
- 'Hosted' games are now marked on the front page
v0.29.0 6/6/2020
Chat system and a new anti-troll mode initially rolled out to user-created games (not the themed or chaos lobbies).
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New chat system
- Press enter to start typing, and enter again to send
- Colorized usernames
- Text lasts much longer before fading away
- Pressing enter after text has faded away shows the chat again
- Per-person mute feature removes a username and all their messages from the chat
- People joining the game are announced by the server in the chat, among other things
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Hosted mode
- A new *public* game mode where the person who starts a puzzle gains the power to kick/ban players. This is like the current public games but with some ability to fend off trolls.
- This mode is member-only (everyone must be signed-in to play).
- Kick: disconnects a player from a game, but allows them to rejoin
- Ban: disconnects a player from a game, and prevents them from rejoining
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Player List
- A new button has been added to the interface that shows the player list
t - Everyone currently connected can be seen in the player list
- Various moderation opions exist in the player list
- Scores for members are now saved long-term along with the puzzles, instead of being session only (only for the game modes receiing this patch, for now)
- Scoring has been removed for anon players (no deliberate reason for this... just a side effect of how things work now).
v0.28.0 5/4/2020
- private puzzles are limited to 10 players
- fixed a bug where the wrong private game could be joined via create/resume/reconnect (is this is the last of this bug? we shall see)
v0.27.0 4/29/2020
- user-initiated public games are back!
- fixed two bugs where players attempting to continue or start a new private game could be placed into an existing private game
v0.26.0 4/21/2020
- improved sign in, all devices should now stay signed in properly
- decreased the chance of puzzles getting lost/bugged during traffic spikes
- fixed an intermittent bug where players were all being sent to the same server when trying to create a new puzzle
v0.24.0 4/18/2020
Mostly bug fixes for problems found by players (thank you!), and server improvements.
- now running 650+ game lobbies
- added ~40 more images, many picked by players
- tweaked ad frequency (less, overall)
- created some new themed puzzle playlists for the front page
- fixed a bug where a player who refreshes the page right as they join could enter the game twice and would not be able to move any pieces
- fixed a bug where a game server would fail to clear the board before loading a new puzzle, and then would present the players with two (or more) puzzles worth of a pieces
- fixed a whole bunch of very weird ghost piece / can't move piece / extra piece / extra player hand bugs related to the above
- fixed a bug related to traffic spikes where certain servers were not being returned to the pool of available lobbies
- bug found: during traffic spikes a small (less than 1%) number of puzzles were failing to save. Game lobbies will now repeatedly try to save puzzles if they ever encounter a failure (we won't know if this works until more time has passed).
- bug found: during traffic spikes there is a very small chance that a newly created puzzle will not be added to the "My Puzzles" page. There is no fix for this yet -- but if it happens to you, the puzzle can be recovered by going into your browser history and rejoining it.
4/10/2020
- login now lasts 36 hours (instead of instantly ending when closing the browser)
- improved image loading speed
- added more private game lobbies
4/6/2020
- added 300+ more game lobbies
- created new playlists for the themed lobbies
- added scoring to chaos and themed games
- added video preroll advertisements at a maximum rate of one per 15 minutes
- NOTE: we'd like to offer an ad-free premium version JigsawPuzzles.io in the future with some additional gameplay value (for now we just need to pay some server bills!)
v0.19.0 3/24/2020
- "username has joined" appears when someone joins a game
- player hand-cursors are now visible immediately when they join (previous only visible after touching a piece)
- Scoring: scores are now visible in the top right
- Scoring: players get a point when they lock a piece to the board
- Scoring: hide the scores by clicking the 'Scores' button
- NOTE: this patch will role out gradually and will not be on all servers immediately
- Infrastrucutre: added 200+ private lobbies over the previous few days
- Catalog: added 400+ images over the the previous few months (so many that we need to make a new catalog / interface in the near future)
v0.18.0 4/5/2019
- users can create public games (not just admins)
- public games: auto save every 20 seconds, remain active so long as they have players
- homepage: shows user-created public games
- homepage: autorefreshes servers
- homepage: shows puzzle progress percentage and sorts games by population
- my puzzles: saves in-progress public games, can continue a public game that was stopped
v0.17.0 3/25/2019
- added 600 piece option for new puzzles
- added 1000 piece option for certain high quality images (search for 'Chaos')
- began including public domain classic artwork
- added a 5 minute afk timer
- fixed a rare stuck piece bug
v0.16.0 3/13/2019
- fixed the most common stuck piece bug
- fixed a few rare crashes
- fixed one of the bugs that had fused pieces looking strange
- made the final few puzzle pieces easier to find
- improved game consistency during packet loss
v0.15.0 3/10/2019
- added 52 new images, many animals and birds-eye-view
- improved server performance (especially chaos)
- tripled total server capacity
v0.14.2 3/8/2019
- added 21 new images
- fixed a bug that was causing completed puzzles to stay visible after the next puzzle loaded
v0.14.0 3/5/2019
- added touch support for tablets
- increased puzzle loading speed (3x)
- numerous performance and stability fixes
2/9/2019
- Like/Follow on Facebook and Twitter
- New puzzle page shows most recently added images
- Added many images w/ tags: Seattle, Mount Rainer, Arches National Park, Moab
- Created Chaos3 playlist with 16 new 4k resolution puzzles
v0.12.0 - 1/23/2019
- mousewheel zoom now works in many more browsers
- fixed a bug that had puzzles stuck at 99% loaded
- fixed a very rare bug where a piece would disappear
v0.11.0 - 1/22/2019
- new chat system
- choose nicknames and cursor colors
- fixed a bug that caused public puzzles to sometimes get stuck after being finished
1/21/2019
- enabled facebook login
- added many new puzzle images
- added a second chaos server, with new images
v0.10.0 - 1/20/2019
- pieces can now only be held for a limited time
- fixed a rare "stuck piece" bug (losing internet while moving a piece)
- added more private game servers
v0.9.0 - 1/18/2019
- misc quality of life fixes for those who normally play with packet loss
- fixed a visual bug where locked pieces would be misaligned
- fixed numerous visual bugs relating to moving fused pieces
v0.8.0 - 1/17/2019
- mousewheel zoom now works when playing the game on a third party site via iframe
v0.7.0 - 1/15/2019
- public puzzles on the front page save progress
- puzzles now show loading progress